The Multiple Menu Model
Developed by: Joseph Renzulli and friends
Theoretical Underpinnings:
Philip Phenix's "Realms of Meaning", Ausubel ('68), Bandura ('77), Bloom et al ('54), Gagne and Briggs ('79), Kaplan ('86), Passow ('82), Tomlinson ('99), Ward ('61), Bloom's Taxonomy
Brief description of the model and/or its philosophy:
Less a model of instruction, and more a model of Curriculum development. Using a set of menus (lists of resources), instructors/curriculum designers create thoughtful and creative curricula, designed with the students specifically in mind. This model of curriculum development makes Differentiation easier.
Key elements,components, and/or non-negotiables:
The menus!
-Knowledge Menu
-Instructional Techniques Menus
-Instructional Objectives and Student Activities Menu
-Instructional Strategies Menu
-Instructional Sequences Menu
-Artistic Modification Menu
-Instructional Products Menu
Intended applicationsfor the model (enrichment, pull-out, whole school,classroom, etc.):
Curriculum design
Intended Audiences:
Curriculum developers, any grade
Relative strength and weaknesses:
Strengths
-produces very high quality curriculum, with good, useful learning activities
-no mandatory product to purchase (menus are readily available)
-labor is up-front, can be done in teams
Weaknesses
-very labor intensive
-professional development required (for curriculum developers, if you have them, and teachers if you don't)
Resources required:
-the menus
Theoretical Underpinnings:
Philip Phenix's "Realms of Meaning", Ausubel ('68), Bandura ('77), Bloom et al ('54), Gagne and Briggs ('79), Kaplan ('86), Passow ('82), Tomlinson ('99), Ward ('61), Bloom's Taxonomy
Brief description of the model and/or its philosophy:
Less a model of instruction, and more a model of Curriculum development. Using a set of menus (lists of resources), instructors/curriculum designers create thoughtful and creative curricula, designed with the students specifically in mind. This model of curriculum development makes Differentiation easier.
Key elements,components, and/or non-negotiables:
The menus!
-Knowledge Menu
-Instructional Techniques Menus
-Instructional Objectives and Student Activities Menu
-Instructional Strategies Menu
-Instructional Sequences Menu
-Artistic Modification Menu
-Instructional Products Menu
Intended applicationsfor the model (enrichment, pull-out, whole school,classroom, etc.):
Curriculum design
Intended Audiences:
Curriculum developers, any grade
Relative strength and weaknesses:
Strengths
-produces very high quality curriculum, with good, useful learning activities
-no mandatory product to purchase (menus are readily available)
-labor is up-front, can be done in teams
Weaknesses
-very labor intensive
-professional development required (for curriculum developers, if you have them, and teachers if you don't)
Resources required:
-the menus